
Sunday January 27, 2008
The Black Belt Testing

Yesterday, I completed one of the biggest milestones in my life: Getting my Black Belt in Tae Kwon Do. I've been taking Tae Kwon Do for around 10-11 years, and I've been working up to this day for most of my life.
Generally, testings aren't that big a deal: First off, it's not really a test. All of the actual testing is done beforehand in class the week before. Second, all the testing usually is is a glorified class where the people testing show off what they've learned in class. However... the Black Belt testing is different. It's basically an endurance run where over three hours, your body is taxed to its limits by drills, forms, sparring, board breaking, and the like. Somewhere in the middle of this insane ordeal, the teacher asks the question that you want to hear the least: "Why are you doing this?" Now, normally, the question would be obvious. However, the placement of the question is directly after the most difficult part of the testing, placed such that if, just for a split second, you wonder why you're actually doing it. The temptation is there to say that you don't know or that you just want to give up. But the point is that even when it comes to that, you'll still go on.
Notably difficult parts include doing all fourteen (?!?) forms back-to-back. It's hard enough to keep a couple forms in your head, but to get the black belt, you have to know ALL of the standard forms. And while each form may not be tiring in and of itself, when you put all 14 of them together, it's quite the challenge. Next comes the moment of truth. There's a kick in Tae Kwon Do, a martial art known for its kicks, where you have to step behind to do a spinning roundhouse kick. Now, while incredibly powerful and rather fast, this kick is tiring beyond belief. And... for the test, I had to do 70 of them. Seventy. Back to back. And, after only a short break, I had to do my final form. There are not words for the difficulty of this task. However, I struggled through it, and managed to make it to the end. The final test is something my father refers to as the "Circle of Death." Basically, I'm in a sparring ring, and three Black Belts are outside the ring. One at a time, they come in, rotating, so while I'm tired out, they're always fresh and ready to go. The rotating continues on for about three minutes, until one by one, the remaining two black belts come into the ring, and I have to fight all three of them off at the same time, in a small space, without being cornered or surrounded. As tough as that sounds, I actually did rather alright given the circumstances.
And at the end of it all, I can now look forward and say that no matter what I have to come up against in the future, it won't be harder than the Black Belt Testing. Until Next Time...
03:42 PM PST
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Sunday January 20, 2008
The Legend of Zelda: The Phantom Hourglass- A New Twist On An Old Franchise
There's been a long-standing fight between the various console makers for control over the large Video Game market, especially with the price of a console going so high that often it comes down to choosing between one or the other. So in the end, each console has to come up with gimmicks to make it more fun. To this end, each major company has solidified their hold on the market with their specific strong suits. The XBox 360 has all the amazing, high-intensity action games- Halo 3, Call of Duty 4, etc. Sony decided to create an entire multimedia experience- High-definition video for all of their games, Blu-ray video for the PS3, and the UMD for the PSP. However, Nintendo decided to go in a different direction. "How can we change the nature of the video game, and make it more fun?" The answer? New controls. Between the Touch Screen of the DS and the motion-sensor Wii Remote and Nunchuk, the Wii and the DS have changed the way games are played.
The best example of this is the latest offering in the age-old Legend of Zelda series: The Phantom Hourglass. Controlled entirely by the touch-screen (odd for a real-time RPG), Phantom Hourglass makes full use of every single new feature of the DS to play. You yell into the microphone to call out to characters, blow on it to blow out flames and fill windmills, you can write on your map, and there's even a part of the game where you have to close the DS in order to mimic pressing the pages of a book together.
It being a Legend of Zelda game, The protagonist is, of course, Link. And, as always, you're rescuing the beautiful Princess Zelda. However, the setting has changed dramatically. Link is a young swordsman under the command of Terra, a pirate captain. Terra just so happens to be Princess Zelda, though, so it works out. Or at least it would, if she hadn't been kidnapped by an evil Ghost Ship that has been abducting people. After Link finds himself unable to board the Ghost Ship and save Terra, he washes up on an island that is home to the mysterious Oshus, who teaches Link swordplay and sends him on his way. After meeting Linebeck, the stingy, cowardly, treasure-obsessed captain of the S.S. Linebeck, Link embarks on a journey that will take him to all the corners of the map in search of the Ghost Ship, his friend Terra, and the great evil that controls the fate of all the lands.
An amazing addition to the Legend of Zelda series, The Phantom Hourglass truly shows what the DS is capable of, in grand style. Until Next Time...
11:17 PM PST
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Monday January 14, 2008
Texhnolyze- From The Mechanical To The Spiritual
I've never been much for the mainstream Anime. Chances are, if it's been on TV, and there's a huge following, I hate it. This leads me to seek out the lesser-known shows, in hopes that the lack of hype is hiding an above-average show. What I found was an odd, off-beat drama that takes a while to start up, but once it does, becomes a complex and involved story.
Texhnolyze takes place in the dark city of Lux, a city wracked with gang warfare. The reigning power is the Orugano, a group that uses a mineral called Raffia, which is not produced anywhere but Lux, to make the integration of robotic limbs into the human body possible. This process is called Texhnolyzation, and is pioneered by a mysterious doctor obsessed with using Texhnolyzation to perfect the human form. To this end, she bestows a pioneer new model of Texhnolyze Limbs on Ichise, a former pit fighter who loses an arm and a leg in a dispute with a local gang. Through this act of charity, Ichise finds himself indebted to the Orugano, which is becoming splintered due to infighting between the various council members. And behind the scenes... there is Ran, a mysterious young girl who evidently has the power to see one of many possible futures for a person.
This show reminded me somewhat of .hack//SIGN, in that it has no real comedic value, and is light on the action, but concentrates more on the philosophical aspects and dramatic buildup of character, which can act as a turn-off to many people. And as much as I'd like to recommend this series entirely, I must say that the first couple episodes are INCREDIBLY drab and boring, and it's tough to get through them. There's barely 3 lines of dialogue in the whole first episode. However, if you can get through the first disk, the rest comes easily. Until Next Time...
05:05 PM PST
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Monday January 07, 2008
Heroes of Mana- Strategy Hybrid For The DS
I'm always looking for new games to play, too. This Christmas brought me a $25 Gift Card to Game Crazy, the offshoot of Hollywood Video that buys, sells, and trades new and used games for all consoles. I used the gift card to pick up Heroes of Mana, the latest game in the long-standing Mana series that goes back all the way to the Super Nintendo. Of course, with the advent of the DS has come a number of interesting new control possibilities, and Heroes of Mana takes advantage of them very well.
The main character is Roget, a scout in the Peddan army, on a recon mission to the nation of the Beastmen. However, when the scouting party arrives, they find that instead of a simple scouting mission, they are acting as a diversion for a surprise strike on the capital. Now finding themselves on the opposite end of their country, the five members of the scouting party- Roget, Yurchael, Qucas, Gemiere, and D'Kelli must seek out allies from all the countries and unite to defeat the corrupt Peddan Lord, whose actions herald a far greater catastrophe about to befall the world of Mana.
The game plays out with a style similar to an odd hybrid of Fire Emblem and Command and Conquer. You control Leader Units, which are stronger-than-average units that lead your troops on the battlefield. However, unlike most Strategy RPGs, your leaders are not your main fighting force. You are equipped with the Nightswan, a carrier that has the unique ability to build summoning structures and use them to summons combat units. Your leader units give a bonus to these summoned units, and by using them in tandem, you can create a capable fighting force to take on your foes. To keep up your army, you must gather Gaia Stones for building structures, and Treant Berries to summon units. Control is entirely touch-screen-based, though you can use the D-pad to move your view around.
Certainly a unique game, Heroes of Mana is fun for anyone that likes a good RTS. It's easy to learn, hard to master. Until Next Time...
05:11 PM PST
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Sunday December 30, 2007
Howl's Moving Castle- Slipped Under The Radar
Every once in a while, I wonder how it's possible for me to miss certain movies, but they just tend to slip through the cracks from time to time. This is one of those times. I was recently over at a friend's house, when she decided to show me a movie she'd picked up from the library. I was pretty stunned that I'd never gotten around to watching it: Howl's Moving Castle. One of the works from Hayao Miyazaki of Studio Ghibli, Howl's Moving Castle is a charming movie with just as much appeal for kids as for adults.
Sophie, the main character, works in a hat shop in her home town of Kingsbury. Though still in her youth, she acts as though she is an old maid, and has decided to work in the hat shop for the rest of her life as a service to her father, who originally owned the shop. However, when a chance encounter with the nefarious Witch of the Waste leaves her struck with a powerful curse that locks her into the body of an elderly woman, she decides to leave the town and hunt the Witch in an effort to regain her lost youth. Her journey takes her out into the wilderness, where she finds refuge in a great mechanical castle owned by a powerful wizard named Howl. However, when she learns of the fact that Howl is similarly cursed, she vows to find a way for him to break the curse and regain his lost heart.
One of the best parts of Howl's Moving Castle is its excellent vocal cast, including Christian Bale voicing Howl, Lauren Bacall voicing the Witch of the Waste, and Billy Crystal as Calcifer, the fire demon bound to Howl's service, who performs all the tasks of keeping the castle in order. While animated movies are usually geared for the kids, this movie has far more subtle plot points that make it a better choice for adults. A thoroughly charming and excellent movie, Howl's Moving Castle has a lot going for it. Until Next Time...
05:55 PM PST
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Monday December 24, 2007
Stateside At Its Finest- The Simpsons Movie
It's one of the amazing miracles of television that a show like The Simpsons has lasted so long given its premises. It's always amazing to see an episode that you've never seen, and always find it to be new, fresh and entertaining. So when I heard about the Simpsons Movie, I was a touch worried. Can such an amazing show such as The Simpsons stretch itself out into an hour and a half long movie, and have all the humor of the original series?
I'm pleased to say that The Simpsons Movie was vastly better than I had expected, which is saying a lot, considering that I was already incredibly excited about the idea of a movie of The Simpsons. Featuring a souped-up title, fully redone intro, all the returning voice talents that give The Simpsons its charm, and a storyline befitting of the title, The Simpsons Movie is an excellent addition to the series.
Springfield finds itself in a crisis- massive amounts of pollution have turned the lake into a toxic waste dump. In order to quell the situation, the corrupt head of the EPA puts into effect a quarantine- a glass dome around Springfield, cutting it off from all outside contact. In an effort to fix the mistakes of their community, the Simpson family must find a way for Springfield to escape from its Snow-globe-esque existence, and save their community from a corrupt official.
With excellent humor, new characters that breathe life into the show, and gags ranging from Bart's naked skateboard ride through Springfield to Homer's adventures with "Spider-Pig," The Simpsons Movie delivers in all aspects. Until Next Time...
01:08 AM PST
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Sunday December 16, 2007
Jessica Renslow- Linguistic Wizard of Studiopolis Inc.
In the past several years, Anime has turned into a massive television industry, rapidly becoming one of the most popular forms of entertainment. All of this is due to the work of companies such as ADV and Viz, which search out new Anime and prepare it for release in the states. But with all of the hustle and bustle, flashy shows and star voice actors, it’s easy to forget about the people who make it possible for us to experience these new sights and sounds: the translators. On a daily basis, these linguistic wizards take what would be incomprehensible to many of us and transform it into media for the masses.
Jessica Renslow is one of these skilled translators, working as a "Resident Translator/Production Coordinator" for Studiopolis Inc., which works with Viz, TV Tokyo, Shonen Jump, Cartoon Network, Disney, and other animation and Manga companies. Born on Thanksgiving Day, 1980, in Gary, Indiana, she now lives in North Hollywood. "I live in a predominantly Latin neighborhood in North Hollywood, CA. It’s good practice for my Spanish!" An avid traveler, she has driven cross-country six times in the last year, in addition to a number of excursions to Europe and Asia, one of which found her living and working in the town of Pippu on Hokkaido, the northern island of Japan, from 2003 to 2006.
Read the full article on ThingsAsian.
Until Next Time...
11:39 PM PST
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Sunday December 09, 2007
Brother From Another Planet- Indie Sci-Fi With A Comic-Book Feel
As enamored of animation as I am, every once in a while, I stray from my colorful, well-drawn world and check out what's good in live-action. Unfortunately, I am of the belief that many of the new movies that are coming out are generally lacking in quality, so I turn to the random old movies that come my way. This time, it was a pick of my mother's: an extremely low-budget indie sci-fi flick called Brother From Another Planet.
The Brother, of course, is actually an alien from some distant planet, having crash-landed in the best place possible for him. See, when you look like a black human, Harlem is THE place to hide out from whatever inter-planetary foes you might have chasing you. The Brother fits the bill perfectly. He had no ability to speak, but he did have a number of other interesting and useful abilities- First, he could feel emotions connected to items. This leads to a number of odd revelations, such as the "Death Seat" in the bar that he ends up hanging out at a lot. The next is his ability to fix... ANYTHING. No matter what it is, he can fix it, be it electronics, video games, or even his own severed leg.
Much of the charm of this movie comes from how The Brother interacts with people. Without the ability to speak, it would seem as if he would lose a large part of his people skills, but it actually works to his advantage, as his inability to interrupt a conversation seems to be more of a catalyst than an impediment. Another interesting facet was the original point of the movie. The writer and director, John Sayles, intended for the movie to be about someone who looks like they fit in, but is actually completely lost. And what better place to do that than Harlem?
Brother From Another Planet may not be based on a comic book, but it definitely gives off that vibe when you watch it. I suggest it as a good watch for anyone that is into odd, off-beat cult sci-fi classics. Until Next Time...
02:57 PM PST
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Friday November 30, 2007
Ratatouille- Disney For Grownups
With all of the especially good animation coming out of Japan, it's easy to forget that the States are home to a large number of skilled animators. And most of these animators work for Pixar, the company that does the animation for the latest generation of CG-animated Disney Movies. Ever since the massive hit that was Toy Story, Pixar has been producing such excellent pieces of animation as Monsters Inc., Finding Nemo, and the latest in the line, Ratatouille. While primarily oriented for children, the movies that have been produced in recent years have begun to transcend the juvenile nature of the "Disney Movie" and come into their own as full-fledged movies for the people.
Patton Oswalt voices Remy, a rat living in the countryside of France... until his love for gourmet food and cooking gets him and his clan booted from their home, and into the underside of Paris- the home of gourmet cuisine. Upon arrival, however, he finds that the former restaurant and home of his cooking idol, Gusteau, has fallen into ruin. Formerly a five-star restaurant, it was heavily critiqued by Anton Ego, a highly influential food critic and nemesis of any chef that wants to be popular in Paris. The end result? Gusteau's was demoted to a three-star restaurant, and Gusteau himself lost heart and died. Now, just a couple of years after the tragic events, a new chef has arrived at Gusteau's, and while his skills may be sub-par, his determination combined with Remy's culinary ability and know-how may be able to save Gusteau's after all.
Ratatouille isn't nearly as much of a kid movie as the previous works were. The differences come in the way that the story is laid out. In every other movie, there's a clear villain- Sid in Toy Story, Darla in Finding Nemo, but none really in Ratatouille. Sure, there's the restaurant owner, as well as Anton Ego, the one that started it all, but they don't really bring the punch that other villains do. And it's not about some grand quest- it's about someone trying to do what they love, by any means necessary.
An excellent movie, Ratatouille deserves to be up there with the other Pixar classics. Until Next Time...
10:49 PM PST
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Sunday November 25, 2007
Tokyo Godfathers- A Misfit Family On The Streets Of Tokyo
One of the biggest hurdles that animated movies have to clear is the juvenile atmosphere that is surrounds animation. It's easy to assume that members of the animated genre will share the same kind of youthful style as Disney Animation or the work of Hayao Miyazaki and Studio Ghibli. However, every once in a while, there's a movie that shows how animation can portray the darker, rougher side of life that is so rarely shown. This excellent, charming work by Satoshi Kon is one animated film not to be passed up.
Tokyo Godfathers follows the adventures of three homeless people living on the streets of Tokyo- Gin, a former bicycle racer; Hana, a transvestite; and Miyuki, a teenage runaway. While searching for various discarded goods that they could use, they come across an abandoned infant in a dumpster. Being homeless, with no plans for Christmas, they decide that instead of returning the child to the police, they will venture out into the city in search of the infant's parents. Along the way, each of them come to terms with the events that led to their life on the streets. The way that the three interact with each other and with the world shows them that they aren't alone in the world, and that they still have each other no matter how things turn out.
The biggest thing that this movie has going for it is how well the characters are portrayed, both in the style of animation, and in their personalities. The three seem like such an odd pairing, and each one has their own quirks that make them special. It's rare that a movie exceeds my expectations for it, but this one certainly did. An excellent movie, Tokyo Godfathers is great fun for both children and adults alike. Until Next Time...
02:27 PM PST
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Monday November 19, 2007
Ninja Warrior- Only In Japan
Twice a year, one hundred devoted (or just plain crazy) competitors arrive at the legendary Mount Midoriyama to partake in an epic struggle against the obstacle course known as Sasuke, or Ninja Warrior. Many are removed by the brutal obstacles that lie in their path to the glory of the summit, but every competition brings new hope, new competitors, and new obstacles to victory. The rules are simple- pass through the obstacle course from hell in the alloted time, without touching the water below or going out of bounds. However, the course is anything but simple- it is an endurance run that tests every single aspect of human fitness, and is continually being refined to provide more and more of a challenge to the would-be Ninja Warriors.
The climb to the summit takes place in four stages. Normally, 85-90 people are eliminated in the first stage, and few make it to the third. Only a select few find themselves at the base of the final climb, and only two people have ever made it to the top of this most brutal course. Competitors range from the absolutely absurd to the athletically perfect, and there are a great deal of returning competitors that have proven themselves time and time again in the battle for victory.
Kazuhiko Akiyama- The first man to reach the top of Mount Midoriyama and be crowned as Ninja Warrior at the fourth competition. Since then, he has met with defeat at every competition afterwards, and has retired formally after the 17th competition.
Makoto Nagano- A 35-year old fisherman, and the second person to finish the Ninja Warrior course, during the 17th competition. He spends 300 days a year on his ship, and he uses that time to train extensively for the next round of Ninja Warrior.
Shingo Yamamoto- A 32-year old gas station manager, and the only person to have competed in every single iteration of Ninja Warrior's course, having made it to the final stage three times.
Kasumi Yamada- Known as Mr. Ninja Warrior, this man has competed in almost all of the episodes of Ninja Warrior, despite his continued claims of retirement. He even went so far as to alienate his family to have one more shot at Mt. Midoriyama.
Always an excellent watch, Ninja Warrior is shown on G4 in the US daily in one-hour segments. Until Next Time...
04:47 PM PST
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Sunday November 11, 2007
Going For The Gold- The Tae Kwon Do Tourney at UC Davis
As you may or may not know, I have been taking Tae Kwon Do for over ten years. I'm on the verge of getting my Black Belt, but I was missing one very important aspect of my training- The experience of attending a tournament. So on Saturday, at the early hour of 7:30, I made the long drive over to U.C. Davis, where the tournament was being held. Arriving just before 9:00, I settled myself and got ready for the experience.
That said, it was still a good seven hours until I actually got to compete. First, there was the forms competition, where people showed off their various forms, including the traditional forms, weapons forms, synchronized forms, and and just general exhibition forms. After that, there was lunch, and the sparring began. However, this tournament was a largely youth-oriented tournament, and as such, it was thronged with students of all ages, just waiting for the chance to beat the tar out of one another. There were eight rings, and since I was in division 51, I had to wait a good long while for my chance to fight.
I've been training hard for about a month in preparation for this tournament, going to three classes a week to increase my skill, speed, and technique. And it paid off. When my division finally came up, I was ready. And I don't think that the fight could have gone any better for me. I was in an almost trance-like state, where I knew exactly what my opponent was going to do, even before he knew. For the majority of the fight, every time my opponent attacked, I'd place myself exactly where he didn't want me to go, and answer his aggression with a well-placed strike to the torso or head. At the end of the second 90-second round, I knew that I had done it.

I returned home, worn-out but victorious, with a gold medal hanging around my neck. Not bad for a first try, eh? Now it's back to working for the black belt that I've been training for so long to get. And who knows. Maybe I'll come back next year, to try for a repeat performance of this year's events.
Until Next Time...
02:57 PM PST
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Monday October 29, 2007
Berserk- A Violent Dream... And A Letdown.
My Netflix queue has been a touch sparse recently, so I've been looking for new stuff to watch. On that note, I was told that Berserk was a good series, and I decided to grab it from Netflix. The end result? A cryptic, bloody show that is absorbing, powerful, and an excellent watch... up until the end, where it fell completely apart. The worst kind of show is the one that can't hold itself together long enough to have a strong finish.
The show is laid out rather similarly to Gungrave in that it starts out with some cryptic and incredibly powerful fighter with some kind of vendetta against a figure of power. It then goes into a flashback about how the two started out as friends until a single event tore the two apart. In this case, the main character is Gutts, a fighter of incredible strength and little finesse, who finds himself indebted to Griffith, the leader of a local mercenary band known as the Band of the Hawk. Over time, through the leadership of Griffith and the strength of Gutts, the Band of the Hawk becomes the definitive arm of the Midland army, gaining unprecedented status. That's... where it kinda falls apart. I won't spoil it, but it gets to a point, then just stops. No real ending, just a vague cutoff leaving the viewer confused and, in my case, rather angry.
The worst part is that I wanted to give this show a VERY good review. The part of the show where Gutts is in the Band of the Hawk is an amazing show. However, it fell apart near the end so badly that I can't actually recommend this show. The manga is probably better, but I'm not sure I'll have the chance to compare the two.
As I said, I need new stuff to watch. Therefore, if anyone has any suggestions for me, drop me a line via e-mail. Until Next Time...
03:23 PM PST
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Sunday October 21, 2007
Pokemon Diamond (and Pearl)- Expanding The Ranks Yet Again
It happened again. A new generation of Game Boy, a new generation of Pokemon Game. Red/Blue/Yellow for the original Game Boy, Gold/Silver/Crystal for the Game Boy Color, Ruby/Sapphire/Emerald for the Game Boy Advance, and finally, Diamond and Pearl for the DS. And with each new game, the number of Pokemon swells greatly. From the original 151 of RBY, to the 251 of GSC, to RSE's 386, and finally to a whopping four hundred and ninety-three Pokemon in Diamond and Pearl. Of course, that's just what makes it such an appealing game. In my eyes, Pokemon's appeal stems from the fact that it's like an RPG where you get to make a six-man team from close to five hundred different characters (maybe around 200-250 when you factor in evolutions), and each character is highly customizable, so that you have complete control over your team.
When it comes to plot, Pokemon games really fall short. Then again, the plot has been the same for close to a decade, so it's obvious that the guys at Game Freak found what works and stuck with it. Basically, you play a teenager that's about ready to get out into the world. After being supplied with a brand-spanking new Pokemon from the newest in the line of arboreally named Professors (Oak, Elm, Birch, and in the latest incarnation, Rowan), you decide that it's time to get out in the world. This means that it's time to grab a Pokeball, catch a team, and journey across the world in pursuit of Badges, new Pokemon, and finally a seat in the Pokemon League. Of course, you've always got your Rival, who strives to always create a better team than you (and fails). Along the way, you accidentally (or on purpose) thwart the plans of a new malevolent organization striving to enslave Pokemon for whatever evil ends they pursue. Then, once you're done, you just run around leveling up, catching newer, more rare Pokemon, until you get bored of it.
However, the DS adds a new facet to this- Wi-Fi internet play. Previously, if you wanted to Poke-battle, you had to find someone else that had a compatible version of the game, and then hope that yours were a match for them. Now, you can trade over the internet, battle over the internet, or even just chat with the DS's built-in microphone. With this, it's easy to make just the team that you want, and use it to play in a way that was usually very difficult with the other games.
It's pretty obvious that the Pokemon games aren't going to stop being popular any time soon. I just hope that Game Freak manages to keep adding better and better stuff to them, so that each game adds something new for the series. Until Next Time...
02:49 PM PDT
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Saturday October 13, 2007
Phoenix Wright: Ace Attorney- OBJECTION!
Yes, with the DS comes probably one of the best games I've ever played- Phoenix Wright: Ace Attorney- And Justice For All. A rather unorthodox game, in almost every aspect, Phoenix Wright- Ace Attorney isn't your same old video game. Like many other cutting-edge DS games, Phoenix Wright uses the touchscreen of the DS to create a game that tests your mental acuity rather than your reflexes and your aggression.
You play as Phoenix Wright, an attorney that fights for his clients to secure a complete acquittal for crimes that they obviously didn't do. Furthermore, your investigation and your crime-fighting techniques come into play when you eventually catch the real murderer behind every scheme, plot, and foiled framing.
The way the game is played is rather interesting. Like many contemporary court dramas on TV, the attorneys always seem to have to do all the investigative work. As such, each case is split into two parts. The first phase is the investigative phase, where you have to examine all the areas for possible clues, evidence, and to meet all the players involved in the case. After you find all of the evidence you need (or can possibly find), you move on to the courtroom. Here, the prosecution brings up a witness, who makes their statement. Using everything at your disposal, including evidence, knowledge, and the witness' own statements, you have to poke holes in their statements and show that their evidence may not really be as incriminating as it seems.
The cases are intriguing, the characters are interesting, and the mysteries are well-built. A logic-based caper for the DS, Phoenix Wright: Ace Attorney is one of the best new games for the DS. Until Next Time...
03:22 PM PDT
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